Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating.The community gave this build a rating, making it top-tier: Great
Focused on: Directdamage and Support
Designed for: Raids and Fractals
Expansions required:
Difficulty:
Normal
This build was last updated on February 04, 2024 and is up to date for the June 25, 2024 patch.
Contents
- 1 Overview
- 2 Skill Bar
- 2.1 Weapon Variants
- 2.2 Skill Variants
- 3 Template Code
- 4 Specializations
- 4.1 Tactics Variant
- 5 Equipment
- 6 Consumables
- 7 Usage
- 7.1 Rotation
- 7.2 General Tips
Overview
A damage-focussed Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent Fury, this build provides no additional boons and minimal utility.
You can provide Might by swapping utility skills or bringing the Tactics traitline, but this is a fairly large DPS loss.
Skill Bar
Axe/Axe
Greatsword
Utility
Weapon Variants
Greatsword offers the highest damage, but it could be swapped out for more utility if desired.
- You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
- Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of Swiftness as the buff from Warrior's Sprint is significant.
Skill Variants
- Mending will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
- Defiant Stance can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
- "For Great Justice!" can replace Signet of Might to provide ~9 stacks of Might for a ~4.5% DPS loss.
- If you don't need the CC from Head Butt, and can start phases with full adrenaline, then Battle Standard offers some extra boon generation and an emergency res.
Template Code
[&DQIEHzMeEhnyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Specializations
Tactics Variant
If you want to provide more Might for your subgroup, you can bring the Tactics traitline instead of Strength
- Taking "For Great Justice!" should be your first choice if you want Might. Tactics provides an extra ~16 stacks on top of this, and you can cap Might if you also take Empower Allies, though by this point your DPS loss is quite severe.
Equipment
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Dragon
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
- You lose 5% crit chance if taking Tactics. In this case, run full Berserker stats gear.
Consumables
Food
- or ascended alternatives
Utility
- Any applicable slaying potion in Fractals when possible
Usage
The rotation is identical to the Power DPS rotation, the only difference being that your Burst skills are now applying AoE Quickness!
Rotation
The rotation aims to get as many casts of Decapitate and Arc Divider off as possible, maintaining Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast Decapitate.
Opener
- Head Butt
- Berserk
- Outrage
- Arc Divider
- Weapon Swap
- Cyclone Axe - the extra adrenaline from Versatile Rage means you can immediately Decapitate after this
- Decapitate
- Dual Strike
- Throw Axe
- Decapitate
- Whirling Axe - make sure to let the entire attack finish!
- Decapitate
- Cyclone Axe
- Weapon Swap
Greatsword section
- Arc Divider
- Blood Reckoning
- Arc Divider
- Outrage during Arc Divider
- Bladetrail
- Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
- Arc Divider
- Weapon Swap
Axe/Axe section
- Cyclone Axe
- Decapitate
- Dual Strike
- Throw Axe
- Decapitate
- Head Butt ⇒ Outrage
- Decapitate
- Cyclone Axe
- Throw Axe
- Decapitate
- Whirling Axe
- Decapitate
- Cyclone Axe
- Dual Strike
- Decapitate
- Throw Axe
- Weapon Swap
- Return to start of Greatsword section
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next Decapitate:
- Head Butt + Outrage
- Cyclone Axe + Throw Axe
- Dual Strike + Throw Axe
- Whirling Axe
- When Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and Weapon Swap instead of Decapitate.
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using Outrage, Head Butt and Wild Blow to maintain damage rather than a stunbreak/CC.
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use Head Butt ⇒ Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
- Generally you shouldn't be auto-attacking while Berserk mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as Decapitate isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use Berserk as soon as it is available.